Hi, I'mPrabindra Sapkota

Game Developer & Gameplay Programmer

Crafting immersive game experiences with 4+ years of professional expertise in C# gameplay systems, modular architecture, and performance optimization. Specialized in mobile and WebGL platforms.

Tech Stack

UnityC#GameplayMobile

About Me

Professional Game Developer & Systems Architect

I'm Prabindra Sapkota, a passionate Unity Game Developer with 4+ years of professional experience building immersive game experiences. I specialize in gameplay systems, modular architecture, and performance optimization.

My expertise spans across mobile gaming, WebGL platforms, multiplayer systems, and UI/UX optimization. I've led teams, mentored junior developers, and successfully shipped multiple games across various genres.

I'm driven by creating elegant code solutions and polished user experiences. When I'm not coding, you'll find me exploring new cultures and drawing inspiration for creative game design.

Projects & Games

A showcase of completed games and interactive experiences

🚀 Released & Shipped

MergeLab

MergeLab

Puzzle, Casual

Mobile, WebGL

Suika-style merge puzzle game with gesture-based input, dynamic spawn logic, collectibles, power-ups,...

Bagh Chal

Bagh Chal

Strategy, Board Game, AI

Mobile, WebGL

Bagh Chal is a strategic board game from Nepal, recreated in Unity...

Rock Climber

Rock Climber

Casino, Arcade

Mobile, WebGL

Casino slot machine system with dynamic grid-based level generation, difficulty scaling via...

🔬 Prototypes & R&D

Slide Ball

Slide Ball

Arcade, Physics

Mobile, WebGL

Physics-based arcade game with player-controlled circle rotation, procedural spike hazards, collectibles, scoring,...

Mystical Claw

Mystical Claw

Casino, Arcade

Mobile, WebGL

Casino slot game prototype implementing core reel mechanics, payouts, level progression, and...

Quiz Builder

Quiz Builder

Educational, Quiz

Mobile

Dynamic quiz system with Admin and Player roles. Implemented multiple data persistence...

Math Quiz Sample

Math Quiz Sample

Educational, Quiz

Mobile, WebGL

SAT Math quiz sample game with question generation, scoring, and responsive UI...

Helix Dash

Helix Dash

Arcade, Casual

Mobile, WebGL

Arcade Helix-style challenge with player control, obstacle management, scoring, and level progression....

UI Canvas System

UI Canvas System

Framework, Tools

Cross-platform

Modular UI system built using Unity Canvas, with responsive layouts, reusable prefabs,...

Discord Bot

Discord Bot

Utility, Automation

Discord

Command-based Discord bot for server automation and management. Implemented using C# with...

Professional Experience

~4 years of professional experience across gameplay systems, UI/UX, and game development

Ochrebyte Technology

Unity Game Developer

Oct 2024 – Present

Led gameplay and UI feature development for casino lines (Slots, Keno, Lottery). Designed reusable gameplay systems, built lobby and reward flows, integrated APIs and monetization, and optimized mobile/WebGL builds.

Pasakasa Creations

Unity Developer

Oct 2022 – Oct 2024

Built modular systems and gameplay frameworks for hybrid-casual and casino mechanics. Developed game flows, UI elements, animations, and reusable tools across multiple prototypes.

Sharelook

Unity Developer (Contract)

Jun 2024 – Oct 2024

Primary Unity developer for 3D mini-games (runner, helix, shooting, quiz). Implemented modular gameplay logic, UI systems, and performed profiling/optimization for mobile.

AITC International

Gameplay Developer

Apr 2022 – Apr 2024

Implemented gameplay systems, UI flows, and Photon network integrations. Contributed to testing, debugging, and technical documentation during iterative feature development.

GrayCode Technology

Full Stack .NET Developer

Mar 2021 – Apr 2022

Developed ERP, finance, and e-commerce platforms using ASP.NET and C#. Built REST APIs and backend modules, and improved database and backend performance through refactoring.

HammerLab Creations

Unity Developer (Entry Level)

Aug 2018 – Aug 2019

Learned Unity fundamentals and built puzzle and hyper-casual prototypes focusing on gameplay scripting and level mechanics.

Chisotatto

Founder & Creative Lead (Part-Time)

Oct 2023 – Present

Oversees product concept direction, UI/UX decisions, and supports creative content and branding strategy.

Skills & Expertise

Core competencies in gameplay systems, performance optimization, and production-grade delivery across mobile and WebGL platforms.

⚙️

Gameplay & Systems

Game Loops
State Machines
Turn-Based Systems
Board Logic
Merge Mechanics
Physics Systems
AI & Rule-Based Logic
🚀

Platform & Production

Android/iOS
WebGL
Rapid Prototyping
Publishing Pipelines
SDK Integration
API Integration
Live Operations

Optimization & Performance

Profiling & Memory Management
GC Allocation Reduction
Frame-Time Optimization
UI Batching
Asset Pipeline
Addressables
💰

UI & Monetization

Canvas System
UI Toolkit
TextMeshPro
Google AdMob
In-App Purchases
Real-Money Systems
Analytics Integration
🌐

Multiplayer & Networking

Turn-Based Multiplayer
Unity Netcode
REST APIs
Session Management
Player Data Sync
Error Handling
🛠️

Tools & Workflow

Git/Plastic SCM
Unity Editor
Rider/Visual Studio
Profiler
Debugger
Jira
Figma

TECH JOURNAL

Introduction to In-Game Advertising: Types, Monetization, and more

In-game advertising (IGA) / Advergaming is a method of incorporating advertisements within video games. With gaming industry growing into a mainstream form of entertainment, it presents a valuable pl...

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Creating a Basic Slot Game in Unity : Design, Development, Mechanics Overview

Creating a Basic Slot Game in Unity : Design, Development, Mechanics Overview On previous blog ,I discussed about some process and workflow how Casinos Games are made. Here, I am writing about basic ...

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From Idea to Spin: The Process Behind Casino Slot Games

Casino slot games are a area of gambling landscape providing appealing features , generating millions with the flashing lights, colors, vibrant sounds, and the promise of big wins. But the idea of ho...

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How to Set Up a Local JSON Server and Interact with Unity: A Thorough Overview

Photo by Scott Rodgerson on UnsplashIntroduction: Collaboration between frontend and backend teams is typical in modern software development. Development can halt at times, whereas backend work takes...

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STREAM ARCHIVE

Conquering Langtang Valley Alone : A Solo Trekker's Journey

Going alone into a new adventure : 1st Solo Trek into Mountain || Langtang Valley

Solo Trek into Langtang Valley || First Solo Trek Adventure

Monkey Feast at Sakhu Temple! || Fun Wildlife Moment 🐒🍚

Get in Touch

Let's connect and discuss your next game project.

I'm always available for new collaborations and opportunities.