Hi, I'mPrabindra Sapkota
Game Developer & Gameplay Programmer
Crafting immersive game experiences with 4+ years of professional expertise in C# gameplay systems, modular architecture, and performance optimization. Specialized in mobile and WebGL platforms.
Tech Stack
About Me
Professional Game Developer & Systems Architect
Unity Gameplay & Systems Engineer with 4+ years of experience shipping mobile and WebGL titles including hypercasual, casino, and strategy games. I specialize in gameplay systems, AI, multiplayer architecture, and production pipelines.
My core expertise includes: Game loops & core mechanics, state machines, turn-based systems, AI & rule-based logic, Android/iOS/WebGL publishing, rapid prototyping, monetization systems (ads & transactional), and performance optimization.
I've led teams, mentored junior developers, and successfully shipped 5+ titles to production. I'm passionate about modular architecture, clean code, and creating scalable systems that enable rapid iteration and cross-team collaboration.
Projects & Games
A showcase of completed games and interactive experiences
Professional Experience
~4 years of professional experience across gameplay systems, UI/UX, and game development
Ochrebyte Technology
Unity Game Developer
Led gameplay and UI feature development for casino lines (Slots, Keno, Lottery). Designed reusable gameplay systems, built lobby and reward flows, integrated APIs and monetization, and optimized mobile/WebGL builds.
Pasakasa Creations
Unity Developer
Built modular systems and gameplay frameworks for hybrid-casual and casino mechanics. Developed game flows, UI elements, animations, and reusable tools across multiple prototypes.
Sharelook
Unity Developer (Contract)
Primary Unity developer for 3D mini-games (runner, helix, shooting, quiz). Implemented modular gameplay logic, UI systems, and performed profiling/optimization for mobile.
AITC International
Gameplay Developer
Implemented gameplay systems, UI flows, and Photon network integrations. Contributed to testing, debugging, and technical documentation during iterative feature development.
GrayCode Technology
Full Stack .NET Developer
Developed ERP, finance, and e-commerce platforms using ASP.NET and C#. Built REST APIs and backend modules, and improved database and backend performance through refactoring.
HammerLab Creations
Unity Developer (Entry Level)
Learned Unity fundamentals and built puzzle and hyper-casual prototypes focusing on gameplay scripting and level mechanics.
Chisotatto
Founder & Creative Lead (Part-Time)
Oversees product concept direction, UI/UX decisions, and supports creative content and branding strategy.
Skills & Expertise
Core competencies in gameplay systems, performance optimization, and production-grade delivery across mobile and WebGL platforms.