Hi, I'mPrabindra Sapkota

Game Developer & Gameplay Programmer

Crafting immersive game experiences with 4+ years of professional expertise in C# gameplay systems, modular architecture, and performance optimization. Specialized in mobile and WebGL platforms.

Tech Stack

UnityC#GameplayMobile

About Me

Professional Game Developer & Systems Architect

Unity Gameplay & Systems Engineer with 4+ years of experience shipping mobile and WebGL titles including hypercasual, casino, and strategy games. I specialize in gameplay systems, AI, multiplayer architecture, and production pipelines.

My core expertise includes: Game loops & core mechanics, state machines, turn-based systems, AI & rule-based logic, Android/iOS/WebGL publishing, rapid prototyping, monetization systems (ads & transactional), and performance optimization.

I've led teams, mentored junior developers, and successfully shipped 5+ titles to production. I'm passionate about modular architecture, clean code, and creating scalable systems that enable rapid iteration and cross-team collaboration.

Projects & Games

A showcase of completed games and interactive experiences

Professional Experience

~4 years of professional experience across gameplay systems, UI/UX, and game development

Ochrebyte Technology

Unity Game Developer

Oct 2024 – Present

Led gameplay and UI feature development for casino lines (Slots, Keno, Lottery). Designed reusable gameplay systems, built lobby and reward flows, integrated APIs and monetization, and optimized mobile/WebGL builds.

Pasakasa Creations

Unity Developer

Oct 2022 – Oct 2024

Built modular systems and gameplay frameworks for hybrid-casual and casino mechanics. Developed game flows, UI elements, animations, and reusable tools across multiple prototypes.

Sharelook

Unity Developer (Contract)

Jun 2024 – Oct 2024

Primary Unity developer for 3D mini-games (runner, helix, shooting, quiz). Implemented modular gameplay logic, UI systems, and performed profiling/optimization for mobile.

AITC International

Gameplay Developer

Apr 2022 – Apr 2024

Implemented gameplay systems, UI flows, and Photon network integrations. Contributed to testing, debugging, and technical documentation during iterative feature development.

GrayCode Technology

Full Stack .NET Developer

Mar 2021 – Apr 2022

Developed ERP, finance, and e-commerce platforms using ASP.NET and C#. Built REST APIs and backend modules, and improved database and backend performance through refactoring.

HammerLab Creations

Unity Developer (Entry Level)

Aug 2018 – Aug 2019

Learned Unity fundamentals and built puzzle and hyper-casual prototypes focusing on gameplay scripting and level mechanics.

Chisotatto

Founder & Creative Lead (Part-Time)

Oct 2023 – Present

Oversees product concept direction, UI/UX decisions, and supports creative content and branding strategy.

Skills & Expertise

Core competencies in gameplay systems, performance optimization, and production-grade delivery across mobile and WebGL platforms.

⚙️

Gameplay & Systems

Game Loops
State Machines
Turn-Based Systems
Board Logic
Merge Mechanics
Physics Systems
AI & Rule-Based Logic
🚀

Platform & Production

Android/iOS
WebGL
Rapid Prototyping
Publishing Pipelines
SDK Integration
API Integration
Live Operations

Optimization & Performance

Profiling & Memory Management
GC Allocation Reduction
Frame-Time Optimization
UI Batching
Asset Pipeline
Addressables
💰

UI & Monetization

Canvas System
UI Toolkit
TextMeshPro
Google AdMob
In-App Purchases
Real-Money Systems
Analytics Integration
🌐

Multiplayer & Networking

Turn-Based Multiplayer
Unity Netcode
REST APIs
Session Management
Player Data Sync
Error Handling
🛠️

Tools & Workflow

Git/Plastic SCM
Unity Editor
Rider/Visual Studio
Profiler
Debugger
Jira
Figma

TECH JOURNAL

STREAM ARCHIVE

Get in Touch

Let's connect and discuss your next game project.

I'm always available for new collaborations and opportunities.